[ NEONFRAME // BERLIN // EST. 2017 ]
WE BUILD
ELECTRIC
WORLDS
Immersive WebGL sites, interactive installations and brand worlds — engineered in Berlin, deployed everywhere.
- SYS.STATUS
- ONLINE
- BUILDS.SHIPPED
- 87
- FRAME.BUDGET
- 8.3 ms
- SIGNAL.UPTIME
- 99.98%
[01 // WORK]
Selected Transmissions
Six recent builds pulled from the archive. Every pixel below is generated in-browser — no photography, no stock, no mercy.
[02 // SERVICES]
Run a Command
Five ways to plug us in. Fixed scopes, honest numbers, no black boxes — every engagement ships with source and documentation.
-
init webgl-brand-worldFull navigable 3D universes for product and campaign storytelling. Concept, art direction, shader development, CMS handoff. 10–16 weeks.
from €48,000
-
init interactive-installationPhysical spaces that react — LED walls, sensor arrays, projection mapping. Hardware spec, fabrication liaison and on-site calibration included.
from €65,000
-
init launch-siteHigh-impact product launch pages with realtime 3D centrepieces. Built to survive a front-page traffic spike and a 60fps floor on mid-range phones.
from €32,000
-
init creative-rndExploratory sprints for teams who need a prototype before a pitch. One senior creative technologist, embedded, shipping demos weekly.
€1,400 / day
-
init retainer-opsOngoing evolution of a live experience — seasonal content drops, performance audits, new chapters. Priority queue, 48-hour response.
€9,500 / month
[03 // PROCESS]
Mission Sequence
Every build runs the same five-phase sequence. You see the frame rate, the budget burn and the risk register at every checkpoint.
-
SCAN
// weeks 1–2
Deep-dive workshops, technical feasibility audit, moodfilms and a signed creative brief. We leave this phase knowing exactly what we're building and what it must run on.
-
WIRE
// weeks 3–5
Greybox prototypes in the browser within days, not decks. Interaction models are tested on real devices with real people before a single shader is polished.
-
RENDER
// weeks 6–10
Art direction meets engineering. Custom shaders, motion systems and sound design are built in parallel against a locked performance budget.
-
OVERDRIVE
// weeks 11–13
Profiling week. We chase every dropped frame, compress every asset and torture-test on a drawer full of five-year-old phones until the floor holds.
-
DEPLOY
// week 14+
Launch support with live monitoring, then a 30-day stabilisation window. Full source, docs and a recorded engineering walkthrough are handed over.
- experiences shipped
- 0
- industry awards
- 0
- monthly sessions on live builds
- 0M
- target on mid-range hardware
- 0fps
[04 // CREW]
Active Roster
Twelve humans, one studio dog, zero account managers. These are the people who will actually be in your Slack.
| ID | Name | Role | Status |
|---|---|---|---|
| NF-001 | Iris Vanhoutte | Creative Director | ONLINE |
| NF-002 | Dario Okafor | WebGL Lead | RENDERING |
| NF-003 | Maren Solberg | Technical Artist | ONLINE |
| NF-004 | Kenji Aramaki | Interaction Engineer | IN FIELD — OSLO |
| NF-005 | Lux Ferreira | Sound Designer | ONLINE |
| NF-006 | Petra Lindqvist | Executive Producer | ONLINE |
| NF-007 | Sami Al-Rashid | Shader Engineer | RENDERING |
| NF-008 | Volta | Studio Dog / Morale Unit | SLEEPING |
[RX // INCOMING]
Client Transmissions
"Heliosphere pulled a 6-minute average session on a marketing site. Our board kept asking which agency built it — now they know."
"The installation survived 11,000 visitors on opening weekend without a single restart. NEONFRAME engineers like their reputation depends on it — because it does."
"They handed us documented source code and a performance dashboard, not a maintenance contract hostage situation. We've already booked the next build."
[TX // OUTBOUND]
Open a Channel
Tell us what you're launching and when. A senior member of the crew — never a salesperson — replies within 24 hours, Monday to Friday.
- FREQ.MAIL hello@neonframe.studio
- FREQ.VOICE +49 30 4405 5521
- BASE.COORD Ritterstraße 44, 10969 Berlin
- HOURS.OPS Mon–Fri 09:00–19:00 CET