[ NEONFRAME // BERLIN // EST. 2017 ]

WE BUILD
ELECTRIC
WORLDS

Immersive WebGL sites, interactive installations and brand worlds — engineered in Berlin, deployed everywhere.

SYS.STATUS
ONLINE
BUILDS.SHIPPED
87
FRAME.BUDGET
8.3 ms
SIGNAL.UPTIME
99.98%

[01 // WORK]

Selected Transmissions

Six recent builds pulled from the archive. Every pixel below is generated in-browser — no photography, no stock, no mercy.

SAT-09 GND-02

HELIOSPHERE

A navigable WebGL planet for Volt Athletics — 40k live data points mapped onto an orbiting brand world for their global launch.

  • WebGL
  • Data Viz
  • Launch Site
HUB.α RT-77

SIGNAL/NOISE

A 14-metre LED installation for the Halcyon Audio flagship in Oslo — visitors' movement rewires a living network in realtime.

  • Installation
  • Computer Vision
  • LED Wall
BOOT SEQ 04 v2.0.1

MONOLITH OS

Product launch site for Kessler Robotics' operating system — a single obsidian slab you disassemble by scrolling.

  • Launch Site
  • Scrollytelling
  • 3D
CH.02 — 174 BPM ▶ LIVE

PULSEFIELD

Audio-reactive festival experience for Meridian Records — 30,000 phones synced into one crowd-driven light organism.

  • Audio-Reactive
  • WebSockets
  • Live Event
YOU GATE 12 → 240m

GHOSTGRID

AR wayfinding for Terminal 2 at Brandt International — a neon path overlay that guided 4M passengers in year one.

  • AR
  • Wayfinding
  • Mobile
ORBIT.SYNC 100%

AURELIA

A couture brand world for Maison Aurelia's F/W collection — garments dissolve into particle orbits between chapters.

  • Brand World
  • Particles
  • Fashion

[02 // SERVICES]

Run a Command

Five ways to plug us in. Fixed scopes, honest numbers, no black boxes — every engagement ships with source and documentation.

  • init webgl-brand-world

    Full navigable 3D universes for product and campaign storytelling. Concept, art direction, shader development, CMS handoff. 10–16 weeks.

    from €48,000

  • init interactive-installation

    Physical spaces that react — LED walls, sensor arrays, projection mapping. Hardware spec, fabrication liaison and on-site calibration included.

    from €65,000

  • init launch-site

    High-impact product launch pages with realtime 3D centrepieces. Built to survive a front-page traffic spike and a 60fps floor on mid-range phones.

    from €32,000

  • init creative-rnd

    Exploratory sprints for teams who need a prototype before a pitch. One senior creative technologist, embedded, shipping demos weekly.

    €1,400 / day

  • init retainer-ops

    Ongoing evolution of a live experience — seasonal content drops, performance audits, new chapters. Priority queue, 48-hour response.

    €9,500 / month

[03 // PROCESS]

Mission Sequence

Every build runs the same five-phase sequence. You see the frame rate, the budget burn and the risk register at every checkpoint.

  1. SCAN

    // weeks 1–2

    Deep-dive workshops, technical feasibility audit, moodfilms and a signed creative brief. We leave this phase knowing exactly what we're building and what it must run on.

  2. WIRE

    // weeks 3–5

    Greybox prototypes in the browser within days, not decks. Interaction models are tested on real devices with real people before a single shader is polished.

  3. RENDER

    // weeks 6–10

    Art direction meets engineering. Custom shaders, motion systems and sound design are built in parallel against a locked performance budget.

  4. OVERDRIVE

    // weeks 11–13

    Profiling week. We chase every dropped frame, compress every asset and torture-test on a drawer full of five-year-old phones until the floor holds.

  5. DEPLOY

    // week 14+

    Launch support with live monitoring, then a 30-day stabilisation window. Full source, docs and a recorded engineering walkthrough are handed over.

experiences shipped
0
industry awards
0
monthly sessions on live builds
0M
target on mid-range hardware
0fps

[04 // CREW]

Active Roster

Twelve humans, one studio dog, zero account managers. These are the people who will actually be in your Slack.

NEONFRAME crew roster with names, roles and current status
ID Name Role Status
NF-001 Iris Vanhoutte Creative Director ONLINE
NF-002 Dario Okafor WebGL Lead RENDERING
NF-003 Maren Solberg Technical Artist ONLINE
NF-004 Kenji Aramaki Interaction Engineer IN FIELD — OSLO
NF-005 Lux Ferreira Sound Designer ONLINE
NF-006 Petra Lindqvist Executive Producer ONLINE
NF-007 Sami Al-Rashid Shader Engineer RENDERING
NF-008 Volta Studio Dog / Morale Unit SLEEPING

[RX // INCOMING]

Client Transmissions

"Heliosphere pulled a 6-minute average session on a marketing site. Our board kept asking which agency built it — now they know."

— Nadia Reinholt, VP Brand, Volt Athletics

"The installation survived 11,000 visitors on opening weekend without a single restart. NEONFRAME engineers like their reputation depends on it — because it does."

— Tomas Brekke, Retail Director, Halcyon Audio

"They handed us documented source code and a performance dashboard, not a maintenance contract hostage situation. We've already booked the next build."

— Sena Ishikawa, Head of Digital, Kessler Robotics

[TX // OUTBOUND]

Open a Channel

Tell us what you're launching and when. A senior member of the crew — never a salesperson — replies within 24 hours, Monday to Friday.