Load Abbod
Skip to what an identity is made of

Disciplines 04 · Graphic design

One language, four places

GRAPHIC DESIGN — Before an interface becomes interactive, it still has to communicate. Graphic design is where I explore that foundation through type, colour, composition and identity. Explored on its own, or alongside a build — the one discipline here that does not need a website attached to it, and the one with real commissioned work behind it.

Covers
Logo design, visual identity, advertising design, campaign visuals.
Taken on
Standalone, or with a build. Nothing here is treated as an add-on to something bigger.
Approach
Scoped before it starts, iterated as it goes, finished rather than abandoned.
Directions
Two to three explored, one taken to a finish. Real revision rounds on the one chosen.
Rights
Source files and full usage rights are part of any commissioned identity work.

01 · The system

A logo is one part. This is the rest of it.

A simple list would say logo, palette, typography, layouts. That tells you what exists and nothing about whether it holds together. So here is the same system described the other way round — six things, and the last one is the difference between a picture and an identity.

the mark

Drawn on a grid, then tested where it will live

At the size it will actually be used and at the size it will actually be seen — a browser tab, a stitched shirt, a sign across a car park. A mark that only works on a slide is not finished.

the palette

Colour with the ratios written down

Contrast checked rather than eyeballed, and the pairs that fail recorded as failing. This is the sheet that stops a brand colour carrying body text on a brand's own website and quietly failing.

the type

Which faces, which weights, and what each is for

Named, properly licensed, and with a scale somebody can follow. The second weight nobody licensed is the most common way a new identity falls apart in month three.

the pattern

Something to fill a surface with that is still the brand

Generated from the mark rather than bought separately, so a bag, a wall or a background is recognisably the same brand without repeating the logo eleven times.

the applications

Ten pieces, recognisably one thing

Without being the same picture ten times. A billboard, a shop sign, a story, a menu, a letterhead — variation inside a system, which is only possible because there is a system.

the rights

The part you notice years later

Exclusive, worldwide, permanent usage rights granted in writing, and the source files in the format they were made in rather than a flattened export. A right nobody names does not transfer.

02 · What arrives

Nothing is drawn twice

A finished identity board is a matter of taste, and taste is a hard thing to buy with confidence. Construction is easier to judge. So this sheet draws itself in the order the work is actually done — grid first, the mark on the grid, everything after that measured off the mark — and the dashed frames at its foot are the surfaces the mark has to survive. The sheet is not finished until every one of them is.

  1. 01

    The construction

    The grid, the angles and one stroke width. Boring on purpose: every decision that follows is checked against it.

  2. 02

    The mark

    Two strokes on the grid. A mark that does not survive as two strokes is not rescued by colour later.

  3. 03

    The palette, measured off the mark

    Five values and the proportion each is allowed to take — so the brand colour is a ratio, not a preference.

  4. 04

    The type, on the same baselines

    A display face and a working face, set on the construction's own lines rather than beside them.

  5. 05

    The pattern the diagonal generates

    The mark's own angle, repeated. Texture for any surface that needs filling, and it cannot clash with the mark it came from.

  6. 06

    The surfaces, widest first

    A billboard, a fascia, a story, a menu, a cup, a bag. None of them is a new drawing — that is the point, and it is what the sheet is for.

03 · How it is taken on

On its own, or with a build

This is the one discipline here with real work behind it, and it stands on its own. No website has to be attached, and it is not treated as an extra line inside a larger project.

It travels the other way too, and only for a reason visible in the material itself. If a mark fails on screen — a brand colour that fails contrast the moment it carries text, no version for a dark background, a wordmark that dissolves at sixteen pixels — that is an observable problem, and it is the only circumstance where identity work belongs inside a conversation about a website. If none of those is true of a given brand, it does not come up.

Where a build is part of it, the identity and the site are made together rather than handed between two people. Websites describes that half.

04 · What I test for

What's part of the build, and what I leave for another project

Same size, same weight, both columns. The right-hand one is where a design project usually goes wrong, because most of it is work somebody else does better and everyone assumes is included.

Part of the build

  • Two to three directions explored, one taken to a finish. Not forty thumbnails — that is a way of keeping the choice deliberate rather than exhausting.
  • The mark in every format it will actually need, including the awkward ones: very small, one colour, on a dark ground, cut into vinyl.
  • A colour system with contrast checked and the ratios recorded, so nobody has to re-measure later.
  • A type system — which faces, which weights, and what each one is for.
  • A one-page usage sheet: what the mark may do, what it may not, and which colours pass on which backgrounds.
  • Source files in the format they were made in.
  • Full exclusive worldwide usage rights, granted in writing.
  • Advertising layouts and campaign artwork where that is the job.
  • Real iteration, not a first draft called final.

Outside this exploration

  • Trademark searching and registration. That is a lawyer's work, flagged when it's needed rather than improvised.
  • Naming.
  • Packaging engineering — dielines, materials, physical print specification.
  • Print production and media buying. The artwork is designed and the files handed over; the print run and the placement are their own step.
  • Photography, illustration and stock licences.
  • Typeface licences. The faces and their cost get named; the licence itself is bought separately.
  • Ongoing design work after a build is finished, unless it is its own engagement.
  • Any claim about recognition, recall or what a mark does to sales — those aren't measurable from a portfolio piece.

05 · The question

The one worth asking properly

A mark can be generated automatically in minutes. What does construction and system-thinking actually buy?

A generated mark is a picture, and most of the time the picture is genuinely fine. What it skips is everything a picture is about to run into once it has to survive outside a slide.

A brand colour that fails contrast the first time it carries text on a website. A second weight of the typeface nobody licensed. A version for a dark background that does not exist. Each of those is cheap to decide at the start and expensive to discover later — and each is a craft lesson, not a sales pitch.

So the comparison worth making is not one mark against another. It is what happens the first time somebody else — a printer, a sign maker, the next designer — has to use it without being able to ask. That is what construction is for, and it is what the sheet above is showing.

06 · The work

Three sectors, three palettes, one method

This is the one area here with real commissioned work behind it. The names are on the sheets because on identity work the name is the deliverable — it is the one place on this site where a client appears, and it appears because you cannot show a mark without showing whose it is. These three share nothing except the method behind them.

An identity sheet for Decor Studio, an interior design practice: a fine-line wordmark, a five-swatch neutral palette with hex values, a Poppins specimen, a repeating pattern, an app icon, a social profile, a website mock-up, and the mark applied to a business card, letterhead, envelope, office signage, an outdoor sign and a materials board.
Interior design — neutral, fine-line, print-led
An identity sheet for a car showroom: a script wordmark over a vehicle silhouette, a five-swatch palette with a single red accent and hex values, an Exo 2 specimen, a pattern, an app icon, a social profile, a hero banner, and the mark applied to a business card, letterhead, envelope, showroom signage, a pylon sign, a uniform and vehicle branding.
Automotive retail — one accent, environment-led
An identity sheet for NEON, a technology company: a wide geometric wordmark on black, a five-swatch palette with an acid-green accent and hex values, a Space Grotesk specimen, a pattern, an app icon, a social profile, and the mark applied to a mobile app, a smartwatch, merchandise, a tote bag, office and building signage, a business card and stationery.
Technology — dark ground, screen-led

The ten websites in the portfolio carry ten separate art directions, which is the same muscle used on a different surface — see the ten builds if you want to know whether the range is real.

graphic design

See it in the ten builds

Three sheets of real commissioned work sit above. The ten websites carry the same art-direction muscle onto a different surface — the projects show the same discipline applied.